The article focuses on a qualitative interpretation of the role of robotic plots in science fiction and in drawn literature, on one side, on ‚real‘ science, on the other. Specific attention is given: a) to the meaning of a specific code of behaviour - the law 0, invented by Isaav Asimov as an evolution of the three laws of Robotics; b) to the still unexplored correspondence between this code and the forms of the Japanese imaginary, steadily embedded in social patterns of ancient origins.
Confronti interculturali su robotica e roboetica. Passaggi a est della "letteratura disegnata"
Barbara Henry
2018-01-01
Abstract
The article focuses on a qualitative interpretation of the role of robotic plots in science fiction and in drawn literature, on one side, on ‚real‘ science, on the other. Specific attention is given: a) to the meaning of a specific code of behaviour - the law 0, invented by Isaav Asimov as an evolution of the three laws of Robotics; b) to the still unexplored correspondence between this code and the forms of the Japanese imaginary, steadily embedded in social patterns of ancient origins.File in questo prodotto:
Non ci sono file associati a questo prodotto.
I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.