The assessment of virtual embodiment has focused primarily on experimental paradigms based on multisensory congruent cues, such as auditory, tactile, visual and motor, mainly due to the technological limitations of haptic feedback. In this work virtual embodiment in an avatar is assessed by means of a new lightweight exoskeleton (ALEx) with a focus on the perception of danger and aggressive behavior. In particular an experiment has been designed assessing the effectiveness of haptic feedback while interacting with an opponent avatar. Experiments are evaluated based on physiological measures and questionnaires.

Evaluating Virtual Embodiment with the ALEX Exoskeleton

RUFFALDI, EMANUELE;BARSOTTI, MICHELE;LEONARDIS, DANIELE;BASSANI, GIULIA;FRISOLI, Antonio;BERGAMASCO, Massimo
2014-01-01

Abstract

The assessment of virtual embodiment has focused primarily on experimental paradigms based on multisensory congruent cues, such as auditory, tactile, visual and motor, mainly due to the technological limitations of haptic feedback. In this work virtual embodiment in an avatar is assessed by means of a new lightweight exoskeleton (ALEx) with a focus on the perception of danger and aggressive behavior. In particular an experiment has been designed assessing the effectiveness of haptic feedback while interacting with an opponent avatar. Experiments are evaluated based on physiological measures and questionnaires.
2014
9783662441954
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11382/455975
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