This paper presents a study on existing point of view (PoV) calculation approaches in the display of passive stereo images in an immersive multiuser system. We investigate which of the presented methods provide the best performances in terms of projection realism, optical comfort and overall system usability. The performances have been evaluated for three different “distance” scenarios to take into account also the effects of binocular disparity in the PoV calculation.

On multiuser perspectives in passive stereographic virtual environments

TRIPICCHIO, Paolo;LOCONSOLE, CLAUDIO;PIARULLI, Andrea;RUFFALDI, EMANUELE;TECCHIA, FRANCO;BERGAMASCO, Massimo
2014-01-01

Abstract

This paper presents a study on existing point of view (PoV) calculation approaches in the display of passive stereo images in an immersive multiuser system. We investigate which of the presented methods provide the best performances in terms of projection realism, optical comfort and overall system usability. The performances have been evaluated for three different “distance” scenarios to take into account also the effects of binocular disparity in the PoV calculation.
2014
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11382/416472
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