CARROZZINO, Marcello
 Distribuzione geografica
Continente #
NA - Nord America 9.190
EU - Europa 6.144
AS - Asia 1.440
SA - Sud America 33
Continente sconosciuto - Info sul continente non disponibili 20
AF - Africa 15
OC - Oceania 7
Totale 16.849
Nazione #
US - Stati Uniti d'America 8.628
GB - Regno Unito 1.693
IT - Italia 1.488
UA - Ucraina 781
DE - Germania 697
DK - Danimarca 565
CA - Canada 557
SG - Singapore 496
CN - Cina 434
VN - Vietnam 254
RU - Federazione Russa 221
FI - Finlandia 189
SE - Svezia 139
FR - Francia 134
IE - Irlanda 99
IL - Israele 70
HK - Hong Kong 62
NL - Olanda 31
TW - Taiwan 28
ES - Italia 19
RO - Romania 19
EU - Europa 18
JP - Giappone 17
BR - Brasile 16
IN - India 11
KR - Corea 10
GR - Grecia 9
AT - Austria 8
KZ - Kazakistan 8
NO - Norvegia 8
PL - Polonia 8
PT - Portogallo 8
CH - Svizzera 7
TR - Turchia 7
EG - Egitto 6
ID - Indonesia 6
PE - Perù 6
IR - Iran 5
PK - Pakistan 5
TH - Thailandia 5
AU - Australia 4
AZ - Azerbaigian 4
BE - Belgio 4
BO - Bolivia 4
KG - Kirghizistan 4
LT - Lituania 4
UZ - Uzbekistan 4
AE - Emirati Arabi Uniti 3
CZ - Repubblica Ceca 3
GH - Ghana 3
NZ - Nuova Zelanda 3
PH - Filippine 3
VE - Venezuela 3
A1 - Anonimo 2
AR - Argentina 2
CO - Colombia 2
DO - Repubblica Dominicana 2
EE - Estonia 2
IS - Islanda 2
LV - Lettonia 2
MA - Marocco 2
MX - Messico 2
MY - Malesia 2
NG - Nigeria 2
BG - Bulgaria 1
HR - Croazia 1
IQ - Iraq 1
JM - Giamaica 1
RS - Serbia 1
SA - Arabia Saudita 1
SK - Slovacchia (Repubblica Slovacca) 1
TN - Tunisia 1
ZA - Sudafrica 1
Totale 16.849
Città #
Southend 1.331
Woodbridge 1.165
Ann Arbor 974
Chandler 814
Houston 620
Ottawa 463
San Mateo 454
Wilmington 411
Dearborn 408
Falls Church 393
Singapore 387
Jacksonville 359
Fairfield 347
Ashburn 306
Beijing 255
Cambridge 237
Pisa 207
Seattle 165
Fremont 159
Traverse City 156
Portsmouth 154
Boardman 147
Dong Ket 131
Stevenage 130
Lawrence 123
Milan 97
Dublin 88
Helsinki 81
Auburn 75
Redwood City 70
Rome 64
Montréal 62
Old Bridge 59
Florence 52
Brooklyn 40
Santa Clara 38
San Diego 34
London 26
Pontedera 23
Lucca 22
Central District 17
Los Angeles 17
Munich 17
Buti 16
Livorno 16
Taipei 16
Conegliano 15
Cerro Maggiore 14
Shenzhen 13
Foggia 12
Pesaro 12
Torino 12
Shanghai 11
Trento 11
Bari 10
Dongguan 10
Fiumicino 10
Frankfurt am Main 10
Washington 10
Albissola Marina 9
Lake Forest 9
Napoli 9
Nuremberg 9
Parma 9
Pittsburgh 9
Trieste 9
Turin 9
Hanover 8
Norwalk 8
Serra 8
Cagliari 7
Dallas 7
Fuorigrotta 7
Lappeenranta 7
Misterbianco 7
Nanjing 7
Toronto 7
Astana 6
Codroipo 6
Genoa 6
Hounslow 6
Lecce 6
Lima 6
Montreal 6
Padova 6
Settimo San Pietro 6
Vienna 6
Warsaw 6
Wuhan 6
Augusta 5
Chiswick 5
Genova 5
Guangzhou 5
Hefei 5
Jakarta 5
Lachine 5
Madrid 5
Marburg 5
Osaka 5
Pieve 5
Totale 11.648
Nome #
Do Virtual Humans Dream of Digital Sheep? 248
Immersive technologies and natural interaction to improve serious games engagement 222
Using mixed reality and natural interaction in cultural heritage applications 217
Time-travelling with mobile augmented reality: A case study on the piazza dei Miracoli 204
Building a 3D interactive walkthrough in a digital storytelling classroom experience 198
Investigating the process of emotion recognition in immersive and non-immersive virtual technological setups 190
Virtually preserving the intangible heritage of artistic handicraft 188
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction 185
An immersive VR experience to learn the craft of printmaking 185
The effect of emotional narrative virtual environments on user experience 184
Lawville: un serious game per l'educazione alla cittadinanza 183
An immersive information system for the communication of the restoration of Simone Martini's Polyptich 176
VR-Based Serious Game Designed for Medical Ethics Training 176
The City Modeling Procedural Engine 173
ADITHO – A Serious Game for Training and Evaluating Medical Ethics Skills 173
Multisensory Feedback Can Enhance Embodiment Within an Enriched Virtual Walking Scenario 172
Beyond virtual museums: experiencing immersive virtual reality in real museums 171
A 3D Model for Detecting and Communicating the Archaeological risk 171
I'm in VR! Using your own hands in a fully immersive MR system 171
Virtual reconstruction of paintings as a tool for research and learning 170
Perception of Basic Emotions from Facial Expressions of Dynamic Virtual Avatars 170
Haptic hand-tremor simulation for enhancing empathy with disabled users 169
AMICA: Virtual Reality as a tool for learning and communicating the craftsmanship of engraving 169
The Museum of Pure Form 167
Communication models in science museums: an example of interactive knowledge 166
Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games 166
Serious games for disseminating the knowledge of ancient manuscripts: a case study 163
Fork Lift truck simulator for training in industrial environments 162
Safety training using virtual reality: a comparative approach 160
Urban procedural Modeling for Real-Time Rendering 159
Fork lift truck simulator for training in industrial environment 159
Lowering the Development Time of Multimodal Interactive Application 159
Using stereoscopic real-time graphics to shorten training time for complex mechanical task 157
A scalable cluster-rendering architecture for immersive virtual environments 157
A virtual tour of Piazza dei Miracoli 156
ISEE: Information access through the navigation of a 3D interactive environment 155
A Virtual Laboratory An immersive VR experience to spread ancient libraries heritage 153
Information Landscapes for the Communication of Ancient Manuscripts Heritage 152
The Virtual Museum of Sculpture 151
Multi-modal virtual reality system for accessible in-home post-stroke arm rehabilitation2013 IEEE RO-MAN 151
A Flexible Framework for Wide-Spectrum VR Development 150
Interacting with your own hands in a fully immersive MR system 148
A real-time video stream stabilization system using inertial sensor 148
Navigating immersive virtual environments through a foot controller 147
Training in VR: A Preliminary Study on Learning Assembly/Disassembly Sequences 147
”Multimodal Interaction for the World Wide Web” 145
The Virtual Museum of sculpture 144
Social Networks and Web-based Serious Games as Novel Educational Tools 144
Design of Information Landscapes for Cultural Heritage Content 143
ARTworks: An Augmented Reality Interface as an Aid for Restoration Professionals 143
Virtual Cultural Experiences: The Drivers of Satisfaction 143
Interactive storytelling for children education. In: Games and Virtual Worlds for Serious Applications 142
Design of Information Landscapes for Cultural Heritage Content 140
Esplorare l’opera di Galileo Chini: i bozzetti della Turandot 140
Fork Lift truck simulator for training in industrial environments 139
An interactive digital storytelling approach to explore books in virtual environments 139
LawVille: A Collaborative Serious Game for Citizenship Education 138
Le Ville Venete come Information Landscape 138
Comparing Different Storytelling Approaches for Virtual Guides in Digital Immersive Museums 138
Natural user interface to assess social skills in Autistic population 138
Virtual technologies to enable novel methods of access to library archives 137
Be there or be square: virtual reconstruction of famous squares as a knowledge tool 135
Emerging Technologies for Cultural Heritage: The “Consumer’s” Perspective 135
The Museum of Pure Form: touching real statues in an immersive virtual museum 135
La gestione museale delle collezioni di abiti storici: applicazioni ICT per una ipotesi di fruizione integrata 133
Interactive Visualization of Crowds for the Rescue of Cultural Heritage in Emergency Situations 133
Building 3D interactive environments for the children's narrative:a didactic project 132
Mobile augmented reality for cultural heritage: Following the footsteps of Ovid among different locations in Europe 131
Using real-time stereoscopic 3D for remote training on complex assembling/disassembling sequences 129
Communicating Archaeological Risk with Web-Based Virtual Reality: A Case Study 129
Image Caching Algorithms and Strategies for Real Time Rendering of Complex Virtual Environment 129
Web Dissemination of Cultural Content Through Information Landscapes 126
Piero della Francesca On-line: Story of the True Cross, San Francesco, Arezzo (Italy). 126
Nuove Tecnologie per la Conoscenza e la Comunicazione di Lucca Romana 125
Depth Perception 125
A virtual travel in Leonardo's codex of flight 125
Virtual humans in cultural heritage ICT applications: A review 125
Mubil: Creating an Immersive Experience of Old Books to Support Learning in a Museum-Archive Environment 124
Designing interaction metaphors for Web3D cultural dissemination 124
Mubil, a Digital Laboratory: Creating an Interactive Visitor Experience in a Library-Museum Environment 124
The immersive time-machine: a virtual exploration of the history of Livorno 123
Nuovi sistemi di interazione per la grafica attraverso ‘paesaggi di informazione' 123
Haptic systems for simulation of primary commands of cars 122
Full Body Acting Rehearsal in a Networked Virtual Environment - A Case Study 122
Social Network e nuovi media per l’apprendimento 122
Haptic hand-tremor simulation for empathic design: Preliminary tests 121
Networks for Future Services in a Smart City: Lessons Learned from the Connected OFCity Challenge 2017 121
Virtual Environments and Interactive Tools to communicate Medical Culture in small Museums 120
Mubil: Creating an Immersive Experience of Old Books to Support Learning in a Museum-Archive EnvironmentEntertainment Computing – ICEC 2013 120
Haptic hand-tremor simulation for enhancing empathy with disabled users 120
Automatic Creation of bas-relieves from single images 119
The 3D interactive visit to Piazza dei Miracoli, Italy 118
Automatic Creation of a Virtual/Augmented Gallery Based on User Defined Queries on Online Public Repositories 117
Social Network e nuovi media per l’apprendimento 112
Implementation Of 3d Tools And Immersive Experience Interaction For Supporting Learning In A Library-Archive Environment. Visions And Challenges 111
Fostering Collaboration among Restoration Professionals Using Augmented Reality 111
Ambienti Virtuali: applicazioni in medicina e sviluppi tecnologici 109
Mobile Augmented Reality for cultural dissemination 108
Comparing innovative xr systems in cultural heritage. A case study 108
What makes a circuit likeable and how different input devices can influence the perception of tracks in racing games 108
Totale 14.729
Categoria #
all - tutte 84.173
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 84.173


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/20201.151 0 0 0 0 0 279 303 48 188 58 83 192
2020/20213.160 254 637 209 182 201 392 190 164 185 157 230 359
2021/20222.455 164 526 64 127 34 42 248 543 104 243 215 145
2022/20231.787 133 125 101 337 203 290 29 113 277 49 68 62
2023/2024973 87 32 140 90 54 114 153 34 13 90 32 134
2024/20251.156 72 54 305 134 130 461 0 0 0 0 0 0
Totale 16.997