CARROZZINO, Marcello
 Distribuzione geografica
Continente #
NA - Nord America 9.007
EU - Europa 5.759
AS - Asia 935
Continente sconosciuto - Info sul continente non disponibili 20
SA - Sud America 17
AF - Africa 9
OC - Oceania 4
Totale 15.751
Nazione #
US - Stati Uniti d'America 8.449
GB - Regno Unito 1.691
IT - Italia 1.404
UA - Ucraina 779
DE - Germania 679
DK - Danimarca 565
CA - Canada 556
CN - Cina 386
VN - Vietnam 252
FI - Finlandia 161
SE - Svezia 138
FR - Francia 131
IE - Irlanda 94
SG - Singapore 70
IL - Israele 68
HK - Hong Kong 60
TW - Taiwan 28
RU - Federazione Russa 19
EU - Europa 18
NL - Olanda 17
RO - Romania 17
ES - Italia 16
JP - Giappone 14
IN - India 11
NO - Norvegia 8
PL - Polonia 8
KZ - Kazakistan 7
PT - Portogallo 7
BR - Brasile 6
CH - Svizzera 6
GR - Grecia 6
ID - Indonesia 6
KR - Corea 6
TR - Turchia 6
IR - Iran 5
TH - Thailandia 5
EG - Egitto 4
PE - Perù 4
PK - Pakistan 4
UZ - Uzbekistan 4
AU - Australia 3
LT - Lituania 3
VE - Venezuela 3
A1 - Anonimo 2
AR - Argentina 2
AT - Austria 2
BE - Belgio 2
CO - Colombia 2
MX - Messico 2
NG - Nigeria 2
PH - Filippine 2
BG - Bulgaria 1
CZ - Repubblica Ceca 1
EE - Estonia 1
HR - Croazia 1
IS - Islanda 1
MA - Marocco 1
MY - Malesia 1
NZ - Nuova Zelanda 1
RS - Serbia 1
TN - Tunisia 1
ZA - Sudafrica 1
Totale 15.751
Città #
Southend 1.331
Woodbridge 1.165
Ann Arbor 974
Chandler 814
Houston 620
Ottawa 463
San Mateo 454
Wilmington 411
Dearborn 408
Falls Church 393
Jacksonville 359
Fairfield 347
Ashburn 292
Beijing 252
Cambridge 237
Pisa 188
Seattle 165
Fremont 159
Traverse City 156
Portsmouth 154
Boardman 147
Dong Ket 131
Stevenage 130
Lawrence 123
Milan 92
Dublin 83
Auburn 75
Redwood City 70
Montréal 62
Rome 61
Old Bridge 59
Helsinki 54
Florence 50
Brooklyn 40
San Diego 34
Singapore 29
London 26
Pontedera 23
Lucca 22
Central District 17
Buti 16
Taipei 16
Conegliano 15
Livorno 15
Cerro Maggiore 14
Shenzhen 13
Foggia 12
Pesaro 12
Torino 12
Dongguan 10
Fiumicino 10
Frankfurt am Main 10
Shanghai 10
Washington 10
Albissola Marina 9
Bari 9
Lake Forest 9
Napoli 9
Pittsburgh 9
Trento 9
Turin 9
Hanover 8
Norwalk 8
Serra 8
Cagliari 7
Dallas 7
Fuorigrotta 7
Misterbianco 7
Nanjing 7
Nuremberg 7
Astana 6
Codroipo 6
Genoa 6
Hounslow 6
Lappeenranta 6
Lecce 6
Montreal 6
Padova 6
Settimo San Pietro 6
Toronto 6
Warsaw 6
Wuhan 6
Augusta 5
Chiswick 5
Genova 5
Hefei 5
Jakarta 5
Lachine 5
Madrid 5
Marburg 5
Osaka 5
Pieve 5
Rapid City 5
Civitanova Marche 4
Duncan 4
Giovinazzo 4
Guangzhou 4
Lecco 4
Lima 4
Los Angeles 4
Totale 11.129
Nome #
Do Virtual Humans Dream of Digital Sheep? 240
Immersive technologies and natural interaction to improve serious games engagement 212
Time-travelling with mobile augmented reality: A case study on the piazza dei Miracoli 192
Using mixed reality and natural interaction in cultural heritage applications 184
Virtually preserving the intangible heritage of artistic handicraft 182
Building a 3D interactive walkthrough in a digital storytelling classroom experience 181
Investigating the process of emotion recognition in immersive and non-immersive virtual technological setups 180
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction 174
Lawville: un serious game per l'educazione alla cittadinanza 172
The City Modeling Procedural Engine 170
An immersive VR experience to learn the craft of printmaking 169
An immersive information system for the communication of the restoration of Simone Martini's Polyptich 167
Virtual reconstruction of paintings as a tool for research and learning 166
Multisensory Feedback Can Enhance Embodiment Within an Enriched Virtual Walking Scenario 166
Beyond virtual museums: experiencing immersive virtual reality in real museums 165
ADITHO – A Serious Game for Training and Evaluating Medical Ethics Skills 164
I'm in VR! Using your own hands in a fully immersive MR system 163
The effect of emotional narrative virtual environments on user experience 163
VR-Based Serious Game Designed for Medical Ethics Training 162
Haptic hand-tremor simulation for enhancing empathy with disabled users 161
Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games 159
Perception of Basic Emotions from Facial Expressions of Dynamic Virtual Avatars 158
AMICA: Virtual Reality as a tool for learning and communicating the craftsmanship of engraving 158
A 3D Model for Detecting and Communicating the Archaeological risk 157
The Museum of Pure Form 156
Serious games for disseminating the knowledge of ancient manuscripts: a case study 156
Fork lift truck simulator for training in industrial environment 155
Communication models in science museums: an example of interactive knowledge 154
Lowering the Development Time of Multimodal Interactive Application 154
Fork Lift truck simulator for training in industrial environments 153
Urban procedural Modeling for Real-Time Rendering 153
Using stereoscopic real-time graphics to shorten training time for complex mechanical task 152
ISEE: Information access through the navigation of a 3D interactive environment 151
A scalable cluster-rendering architecture for immersive virtual environments 149
Multi-modal virtual reality system for accessible in-home post-stroke arm rehabilitation2013 IEEE RO-MAN 147
A virtual tour of Piazza dei Miracoli 145
The Virtual Museum of Sculpture 144
A Flexible Framework for Wide-Spectrum VR Development 143
Interacting with your own hands in a fully immersive MR system 143
Safety training using virtual reality: a comparative approach 141
Information Landscapes for the Communication of Ancient Manuscripts Heritage 140
The Virtual Museum of sculpture 139
Navigating immersive virtual environments through a foot controller 139
A Virtual Laboratory An immersive VR experience to spread ancient libraries heritage 139
Virtual Cultural Experiences: The Drivers of Satisfaction 139
”Multimodal Interaction for the World Wide Web” 138
Social Networks and Web-based Serious Games as Novel Educational Tools 138
Training in VR: A Preliminary Study on Learning Assembly/Disassembly Sequences 137
Design of Information Landscapes for Cultural Heritage Content 136
Esplorare l’opera di Galileo Chini: i bozzetti della Turandot 133
Le Ville Venete come Information Landscape 133
ARTworks: An Augmented Reality Interface as an Aid for Restoration Professionals 133
Design of Information Landscapes for Cultural Heritage Content 132
Fork Lift truck simulator for training in industrial environments 131
Virtual technologies to enable novel methods of access to library archives 131
Interactive storytelling for children education. In: Games and Virtual Worlds for Serious Applications 130
The Museum of Pure Form: touching real statues in an immersive virtual museum 130
LawVille: A Collaborative Serious Game for Citizenship Education 129
Emerging Technologies for Cultural Heritage: The “Consumer’s” Perspective 129
An interactive digital storytelling approach to explore books in virtual environments 128
Interactive Visualization of Crowds for the Rescue of Cultural Heritage in Emergency Situations 127
Natural user interface to assess social skills in Autistic population 127
Using real-time stereoscopic 3D for remote training on complex assembling/disassembling sequences 125
Be there or be square: virtual reconstruction of famous squares as a knowledge tool 125
Communicating Archaeological Risk with Web-Based Virtual Reality: A Case Study 124
Building 3D interactive environments for the children's narrative:a didactic project 124
Comparing Different Storytelling Approaches for Virtual Guides in Digital Immersive Museums 123
Web Dissemination of Cultural Content Through Information Landscapes 122
A real-time video stream stabilization system using inertial sensor 122
Image Caching Algorithms and Strategies for Real Time Rendering of Complex Virtual Environment 122
Mubil: Creating an Immersive Experience of Old Books to Support Learning in a Museum-Archive Environment 120
Piero della Francesca On-line: Story of the True Cross, San Francesco, Arezzo (Italy). 120
Designing interaction metaphors for Web3D cultural dissemination 120
Depth Perception 120
Mubil, a Digital Laboratory: Creating an Interactive Visitor Experience in a Library-Museum Environment 120
La gestione museale delle collezioni di abiti storici: applicazioni ICT per una ipotesi di fruizione integrata 119
Nuove Tecnologie per la Conoscenza e la Comunicazione di Lucca Romana 119
Mobile augmented reality for cultural heritage: Following the footsteps of Ovid among different locations in Europe 118
The immersive time-machine: a virtual exploration of the history of Livorno 117
Full Body Acting Rehearsal in a Networked Virtual Environment - A Case Study 117
Nuovi sistemi di interazione per la grafica attraverso ‘paesaggi di informazione' 116
Virtual Environments and Interactive Tools to communicate Medical Culture in small Museums 116
Mubil: Creating an Immersive Experience of Old Books to Support Learning in a Museum-Archive EnvironmentEntertainment Computing – ICEC 2013 116
Haptic hand-tremor simulation for enhancing empathy with disabled users 116
Haptic hand-tremor simulation for empathic design: Preliminary tests 116
Haptic systems for simulation of primary commands of cars 115
Virtual humans in cultural heritage ICT applications: A review 115
Social Network e nuovi media per l’apprendimento 112
Automatic Creation of bas-relieves from single images 111
Networks for Future Services in a Smart City: Lessons Learned from the Connected OFCity Challenge 2017 111
The 3D interactive visit to Piazza dei Miracoli, Italy 108
A virtual travel in Leonardo's codex of flight 107
Automatic Creation of a Virtual/Augmented Gallery Based on User Defined Queries on Online Public Repositories 107
Implementation Of 3d Tools And Immersive Experience Interaction For Supporting Learning In A Library-Archive Environment. Visions And Challenges 106
Fostering Collaboration among Restoration Professionals Using Augmented Reality 104
ISEE : Retrieve Information in Cultural Heritage Navigating in 3D Environment 103
Social Network e nuovi media per l’apprendimento 103
Mobile Augmented Reality for cultural dissemination 101
Ambienti Virtuali: applicazioni in medicina e sviluppi tecnologici 99
MUBIL: Creating a 3D Experience of "Reading Books" in a Virtual Library Laboratory 98
Totale 13.856
Categoria #
all - tutte 66.629
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 66.629


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/20201.893 84 25 138 100 395 279 303 48 188 58 83 192
2020/20213.160 254 637 209 182 201 392 190 164 185 157 230 359
2021/20222.455 164 526 64 127 34 42 248 543 104 243 215 145
2022/20231.787 133 125 101 337 203 290 29 113 277 49 68 62
2023/2024973 87 32 140 90 54 114 153 34 13 90 32 134
2024/202556 56 0 0 0 0 0 0 0 0 0 0 0
Totale 15.897